The continents of Harran were ripped from the planet's surface 1776 years ago in the War of the Gods. Ever since, they have floated above the world-spanning ocean, held aloft by the powerful magical fallout left from the cataclysm. Now, Professor Galverston Rudge of the Academy of Stahl Point claims to have found an ancient document which may just lead to an artifact powerful enough to put the shattered world back to the way it was.
The professor, and a hand picked team of adventurers will set out aboard the Crosswise Albatross on a perilous journey to restore Harran to it's former glory, facing terrible perils and fearsome challenges in quest of the ultimate prize.
Voyage of the Crosswise Albatross is our new Dice Chucker campaign. Every Friday lunchtime we will gather in the Wargames area outside C05, and, using pre-generated characters, set forth on this epic journey. This is a role-playing game, meaning that each player acts as one character, and has complete control over the character's actions. Characters can learn new skills, acquire new knowledge, and uncover powerful new magic items to aid them on their quest. We will use the powerful, robust, fleixble, and extremely easily learned Dice Chucker V.3 system of rules. The only limit on your actions is your imagination and ability to roll dice.
Voyage of the Crosswise Albatross takes place in the Skyships of Harran universe, a universe shared with Gippsland Gamers, and which will also play host to Wrecker's Moon, a participation game to be held at Little Wars 2015 in Melbourne.
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