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Wednesday, June 24, 2015

The Voyage of the Crosswise Albatross: Aftermath.

In the deep crypts below a ruined mansion on a lost skisland, our heroes find what they have set out to seek, or so they think. Professor Galverston Rudge, sponsor of the expedition and expert on pre-fall artifacts rushes forward to examine the precursor statue. A few simple manipulations of the runes inscribed upon it cause the walls of the chamber to fall away, revealing a powerful vortex. The professor rushes forward, and is engulfed in blazing blue light.
"Fools! You know not what you have done!" he cries.

Betrayed by their own sponsor, our heroes are forced to fight a desperate battle against one empowered by the old gods. All seems lost, the vile villain lies slain, yet wave after wave of gruesome goblins pours forth. To make matters worse, two of our heroes lie slain, and the cleric is acting in a most unpredictable manner...

And thus, with a desperate battle, the Voyage of the Crosswise Albatross comes to an end.

Song of Blades and Heroes pricer

I have put together a spreadsheet which helps to do the maths required when building an SBH warband. Currently, it includes everything in my collection which has official rules in SBH or a supplement. It will probably expand over time, although I doubt I will ever get so enthused as to add ALL the SBH official units.
You can check it out on Google Drive.

Tuesday, June 16, 2015

The Conclusion of the Crosswise Albatross

This does not even come close to the epicness.
This Friday, the Voyage of the Crosswise Albatross will come to a close. There will be epicness, epicery and an epic amount of epic things happening epically.
It will be epic.
And then we will do some epic board gaming next week.
And then we will move on to further epicness after the holidays. Involving small cars. Also painting.

During the holidays, Gippsland Gamers will be running the traditional holiday program at Coal Creek. Details of this epic event can be viewed on this epic website. it's epic.

Tuesday, June 9, 2015

New Floor games for GG Holiday Program

I was at Bunnings on Saturday, and they had some cool little wooden car kits, about 8-10cm long. This got me thinking about the next school holiday program, and Mad Max (it's not hard to get me to think about Mad Max), and the inevitable development of a post-apocaylptic death racing floor game.
Road Warriors is still work in progress, but I can reveal:

  • It uses rolled dice for combat results instead of throwing things at one another.
  • Movement is governed by a template. Each car has one, and it also governs things like damage, speed and special actions.
  • The more damage you take, the slower you go.
  • There are currently four car types - Hot Rod, Rally Car, Street Machine and Monster Truck (based on the models available)
  • Road Warriors will probably be debuted during the July holidays at the GG Holiday Program.