I have put together a spreadsheet which helps to do the maths required when building an SBH warband. Currently, it includes everything in my collection which has official rules in SBH or a supplement. It will probably expand over time, although I doubt I will ever get so enthused as to add ALL the SBH official units.
You can check it out on Google Drive.
Wednesday, June 24, 2015
Tuesday, June 16, 2015
The Conclusion of the Crosswise Albatross
| This does not even come close to the epicness. |
It will be epic.
And then we will do some epic board gaming next week.
And then we will move on to further epicness after the holidays. Involving small cars. Also painting.
During the holidays, Gippsland Gamers will be running the traditional holiday program at Coal Creek. Details of this epic event can be viewed on this epic website. it's epic.
Tuesday, June 9, 2015
New Floor games for GG Holiday Program
I was at Bunnings on Saturday, and they had some cool little wooden car kits, about 8-10cm long. This got me thinking about the next school holiday program, and Mad Max (it's not hard to get me to think about Mad Max), and the inevitable development of a post-apocaylptic death racing floor game.
Road Warriors is still work in progress, but I can reveal:
Road Warriors is still work in progress, but I can reveal:
- It uses rolled dice for combat results instead of throwing things at one another.
- Movement is governed by a template. Each car has one, and it also governs things like damage, speed and special actions.
- The more damage you take, the slower you go.
- There are currently four car types - Hot Rod, Rally Car, Street Machine and Monster Truck (based on the models available)
- Road Warriors will probably be debuted during the July holidays at the GG Holiday Program.
Sunday, May 31, 2015
TERM THREE: RETURN OF THE DREADED HOBBY TERM
Which essentially means digging out and dusting off my old Muscle Car Apocalypse ruleset, rewriting it to use Matchbox/Hot Wheels cars and then spending a few sessions re-painting and modeling them up as the finest of post apocalyptic road warrior cars.
Then playing MCA of course.
Sunday, May 17, 2015
Little Wars Melbourne 2015
Little Wars Melbourne 2015 is just around the corner! On may 31st, Moorabin Town Hall will be stuffed to the rafters with mighty gaming geeks, gaming gloriously!
And Toppy is running stuff!
And Toppy is running stuff!
Over the course of the day, a complete four-game A Song of Blades and Heroes campaign will take place! Will you help Prince Imraldiir of the Blessed Peacock and his sneaky Wood Elves defend their native oak trees against Goblin lumberjacks? Or will you take sides with Bzak Butt-Scratcher, chief of the Flatulent Mountain Goblins and try to fell the trees for your own fell purposes?
- Play over all new terrain built especially for the occasion!
- Play using almost all new figures painted especially for the occasion!
- Roll dice!
- Lead your armies to glory!
Have you ever wanted to cram two (yes! two!) Rampage sets together to play eight-way Kaiju carnage? Or do you yearn to experience Tsuro, or the sweet sweet taste of noshing down on skyscrapers in King of Tokyo? Mad Juzzy the Flutis (aka Mr. Abicare the flute teacher) will be running a table featuring a veritable bonanza of boardgames! Rousing cheers!
An introduction to role playing, in the form of a stand-along Dice Chucker session set in Harran! Take on the role (and partial costume!) of one of six mighty heroes, and set out on a perilous quest involving skyships, lighthouses, goats and pirates!
- Play over new maps!
- Play using new paper figures made especially for this event!
- Roll dice!
- Learn rules!
- Achieve VICTORY!!
Thursday, April 16, 2015
Voyage of the Crosswise Albatross: Our new Dice Chucker campaign.
The continents of Harran were ripped from the planet's surface 1776 years ago in the War of the Gods. Ever since, they have floated above the world-spanning ocean, held aloft by the powerful magical fallout left from the cataclysm. Now, Professor Galverston Rudge of the Academy of Stahl Point claims to have found an ancient document which may just lead to an artifact powerful enough to put the shattered world back to the way it was.
The professor, and a hand picked team of adventurers will set out aboard the Crosswise Albatross on a perilous journey to restore Harran to it's former glory, facing terrible perils and fearsome challenges in quest of the ultimate prize.
Voyage of the Crosswise Albatross is our new Dice Chucker campaign. Every Friday lunchtime we will gather in the Wargames area outside C05, and, using pre-generated characters, set forth on this epic journey. This is a role-playing game, meaning that each player acts as one character, and has complete control over the character's actions. Characters can learn new skills, acquire new knowledge, and uncover powerful new magic items to aid them on their quest. We will use the powerful, robust, fleixble, and extremely easily learned Dice Chucker V.3 system of rules. The only limit on your actions is your imagination and ability to roll dice.
Voyage of the Crosswise Albatross takes place in the Skyships of Harran universe, a universe shared with Gippsland Gamers, and which will also play host to Wrecker's Moon, a participation game to be held at Little Wars 2015 in Melbourne.
The professor, and a hand picked team of adventurers will set out aboard the Crosswise Albatross on a perilous journey to restore Harran to it's former glory, facing terrible perils and fearsome challenges in quest of the ultimate prize.
Voyage of the Crosswise Albatross is our new Dice Chucker campaign. Every Friday lunchtime we will gather in the Wargames area outside C05, and, using pre-generated characters, set forth on this epic journey. This is a role-playing game, meaning that each player acts as one character, and has complete control over the character's actions. Characters can learn new skills, acquire new knowledge, and uncover powerful new magic items to aid them on their quest. We will use the powerful, robust, fleixble, and extremely easily learned Dice Chucker V.3 system of rules. The only limit on your actions is your imagination and ability to roll dice.
Voyage of the Crosswise Albatross takes place in the Skyships of Harran universe, a universe shared with Gippsland Gamers, and which will also play host to Wrecker's Moon, a participation game to be held at Little Wars 2015 in Melbourne.
Sunday, February 8, 2015
Swimming Sports
| "I can't wait for this race to be over so I can play Gubs..." |
Alack and alas.
There will, however, be the now traditional Gubs school on the bank at the swimming sports, along with impromptu Magic: The Gathering among those kids who are also members of Gippsland Gamers. Or who have MTG decks for their own devious purposes. Possibly also Pokemon.
Huzzah.
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