Pages

Showing posts with label Dice Chucker. Show all posts
Showing posts with label Dice Chucker. Show all posts

Wednesday, March 2, 2016

Rabbid Dog City Tales

Our current Dice Chucker RPG campaign, Rabbid Dog City Tales is full. Yet fear not! In the new term we shall commence a new game! What it may be I know not, but it shall be made of an alloy of awesome and win!

What is Rabbid Dog City Tales?
RDCT is a fast paced role playing game set in a post apocalyptic world. Each player takes on the role of a powerful hero, one of the protectors of Rabbid Dog City, one of the last free trading posts left. Various terrible perils face our heroes as they struggle with the local mutant population for control of the city.
RDCT uses the fast paced, streamlined and very easily learned Dice Chucker V.3 rules system to drive the action.

Wednesday, December 2, 2015

End of year program days.


During the end of year program, Messers Top and Jackson will be running two Wargames/Boardgames/RPG sessions, on Wednesday 9th and Friday 11th. Exact details of what Mr, Jackson will be doing remain sketchy, but Mr. Top is proud (indeed stoked) to announce Rabid Dog City, a post-apocalyptic role playing scenario using the popular Dice Chucker V.3 ruleset. Player take on the roles of a team of post-apocalyptic scavengers returning to the Rabid Dog City trading post only to find things are not as they should be...

Also featured:
Board Games!
Rampage!
Meeples!
Awesomeness!
Dice!
Cards!
Two Steps From Hell Music!!

Thursday, September 10, 2015

The Dreaded Dungeons of Doom Death Destruction Doom and Death


The rules system for this adventure will (as usual) be Dice Chucker V.3. We will be using pre-generated characters and a random dungeon generation systems based on a set of fully modelled dungeon tiles. Heroes and enemies will all be represented by painted 28mm miniatures, and players will be able to keep their hero figures after the campaign. You will also be able to keep any dungeon tiles you make. There will be EIGHT places available, no more, and only players who have painted figures will be able to take part.

Week One: Build dungeon tiles from Foamcore.
Week Two: Paint dungeon tiles.
Week Three: Choose and paint heroes.
Week Four-Ten: Enter the Dreaded Dungeons of Doom, Death, Destruction, Doom and Death!

Tuesday, June 16, 2015

The Conclusion of the Crosswise Albatross

This does not even come close to the epicness.
This Friday, the Voyage of the Crosswise Albatross will come to a close. There will be epicness, epicery and an epic amount of epic things happening epically.
It will be epic.
And then we will do some epic board gaming next week.
And then we will move on to further epicness after the holidays. Involving small cars. Also painting.

During the holidays, Gippsland Gamers will be running the traditional holiday program at Coal Creek. Details of this epic event can be viewed on this epic website. it's epic.

Thursday, April 16, 2015

Voyage of the Crosswise Albatross: Our new Dice Chucker campaign.

The continents of Harran were ripped from the planet's surface 1776 years ago in the War of the Gods. Ever since, they have floated above the world-spanning ocean, held aloft by the powerful magical fallout left from the cataclysm. Now, Professor Galverston Rudge of the Academy of Stahl Point claims to have found an ancient document which may just lead to an artifact powerful enough to put the shattered world back to the way it was.
The professor, and a hand picked team of adventurers will set out aboard the Crosswise Albatross on a perilous journey to restore Harran to it's former glory, facing terrible perils and fearsome challenges in quest of the ultimate prize.

Voyage of the Crosswise Albatross is our new Dice Chucker campaign. Every Friday lunchtime we will gather in the Wargames area outside C05, and, using pre-generated characters, set forth on this epic journey. This is a role-playing game, meaning that each player acts as one character, and has complete control over the character's actions. Characters can learn new skills, acquire new knowledge, and uncover powerful new magic items to aid them on their quest. We will use the powerful, robust, fleixble, and extremely easily learned Dice Chucker V.3 system of rules. The only limit on your actions is your imagination and ability to roll dice.

Voyage of the Crosswise Albatross takes place in the Skyships of Harran universe, a universe shared with Gippsland Gamers, and which will also play host to Wrecker's Moon, a participation game to be held at Little Wars 2015 in Melbourne.